SystemInfo.maxComputeWorkGroupSizeZ

public static int maxComputeWorkGroupSizeZ;

Description

The maximum number of work groups that a compute shader can use in Z dimension (Read Only).

This is the largest number of work groups (in Z dimension) that a compute shader on the current device can use.

Additional resources:SystemInfo.maxComputeWorkGroupSize


Did you find this page useful? Please give it a rating: