Version: 2017.3 (switch to 2018.1b)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public method CompareTag(tag: string): bool;
public bool CompareTag(string tag);


tag The tag to compare.


Is this game object tagged with tag ?

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.
function OnTriggerEnter (other : Collider) {
    if (other.CompareTag ("Player")) {
        Destroy (other.gameObject);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) Destroy(other.gameObject); } }

Did you find this page useful? Please give it a rating: