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struct in UnityEngine
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Struct used to describe meshes to be combined using Mesh.CombineMeshes.
|lightmapScaleOffset||The baked lightmap UV scale and offset applied to the Mesh.|
|mesh||Mesh to combine.|
|realtimeLightmapScaleOffset||The realtime lightmap UV scale and offset applied to the Mesh.|
|subMeshIndex||Sub-Mesh index of the Mesh.|
|transform||Matrix to transform the Mesh with before combining.|