position | Bounds to be filled. |
tileArray | An array of Tiles to be placed. |
Fills bounds with array of Tiles.
This is meant for a more performant way to set Tiles as a batch, when compared to calling SetTile for every single Tile. The bounds size must match the array size. For example bounds of 1x2x3 needs an array length of 6.
// Fill area on Tilemap with checkerboard pattern of tileA and tileB using UnityEngine; using UnityEngine.Tilemaps;
public class ExampleClass : MonoBehaviour { public TileBase tileA; public TileBase tileB; public BoundsInt area;
void Start() { TileBase[] tileArray = new TileBase[area.size.x * area.size.y * area.size.z]; for (int index = 0; index < tileArray.Length; index++) { tileArray[index] = index % 2 == 0 ? tileA : tileB; } Tilemap tilemap = GetComponent<Tilemap>(); tilemap.SetTilesBlock(area, tileArray); } }
Refer to Scriptable Tiles and Tilemap for more information.