Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

NativeContainerSupportsDeallocateOnJobCompletionAttribute

class in Unity.Collections.LowLevel.Unsafe

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Indicates that a NativeContainer can be automatically deallocated when a job is complete.

Apply this attribute to native container types that you want to automatically deallocate with DeallocateOnJobCompletionAttribute. The native container must contain the following fields:

  • A field named m_Buffer of a pointer type.
  • A field named m_AllocatorLabel of type Allocator.

The job system uses the values of these fields to automatically deallocate the native container on job completion. Additional resources: DeallocateOnJobCompletionAttribute

      [NativeDisableUnsafePtrRestriction]
      internal void*                  m_Buffer;
      internal Allocator              m_AllocatorLabel;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
      [NativeSetClassTypeToNullOnSchedule]
      internal DisposeSentinel        m_DisposeSentinel;
#endif