Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public void EnsureQuaternionContinuity();


Realigns quaternion keys to ensure shortest interpolation paths.

This function is called in order to ensure better interpolation of quaternions. It should be called after animation curves are set.

Did you find this page useful? Please give it a rating: