Version: 2020.3
  • C#

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public static float smoothDeltaTime;


A smoothed out Time.deltaTime (Read Only).

This value is equal to Time.deltaTime when it is constant (i.e. smooth frame rate). When deltaTime varies between frames (e.g. on a frame hitch), this value increases or decreases gradually towards deltaTime over multiple frames.

See the Time.maximumDeltaTime documentation for a timing example.