ComputeShader.SetBuffer

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Declaration

public void SetBuffer(int kernelIndex, string name, ComputeBuffer buffer);

Declaration

public void SetBuffer(int kernelIndex, int nameID, ComputeBuffer buffer);

Declaration

public void SetBuffer(int kernelIndex, string name, GraphicsBuffer buffer);

Declaration

public void SetBuffer(int kernelIndex, int nameID, GraphicsBuffer buffer);

Parameters

kernelIndex For which kernel the buffer is being set. See FindKernel.
nameID Property name ID, use Shader.PropertyToID to get it.
name Name of the buffer variable in shader code.
buffer Buffer to set.

Description

Sets an input or output compute buffer.

Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.

Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.

Additional resources: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.


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