Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|kernelIndex||For which kernel the buffer is being set. See FindKernel.|
|nameID||Property name ID, use Shader.PropertyToID to get it.|
|name||Name of the buffer variable in shader code.|
|buffer||Buffer to set.|
Sets an input or output compute buffer.
Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue.
See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.
Did you find this page useful? Please give it a rating: