CommandBuffer.EnableKeyword

Declaration

public void EnableKeyword(ref Rendering.GlobalKeyword keyword);

Declaration

public void EnableKeyword(Material material, ref Rendering.LocalKeyword keyword);

Declaration

public void EnableKeyword(ComputeShader computeShader, ref Rendering.LocalKeyword keyword);

Parameters

keyword The global or local shader keyword to enable.
material The material on which to enable the local shader keyword.
computeShader The compute shader for which to enable the local shader keyword.

Description

Adds a command to enable a global or local shader keyword.

Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.

Additional resources: Shader variants and keywords, SetKeyword, DisableKeyword, GlobalKeyword, LocalKeyword, Shader.DisableKeyword, Material.DisableKeyword, ComputeShader.DisableKeyword.


Did you find this page useful? Please give it a rating: