Version: 2018.2 (switch to 2018.3b or 2017.4)
LanguageEnglish
  • C#

Vector3.Angle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float Angle(Vector3 from, Vector3 to);

Parameters

fromThe vector from which the angular difference is measured.
toThe vector to which the angular difference is measured.

Returns

float The angle in degrees between the two vectors.

Description

Returns the angle in degrees between from and to.

The angle returned is the unsigned angle between the two vectors. This means the smaller of the two possible angles between the two vectors is used. The result is never greater than 180 degrees.

using UnityEngine;

public class AngleExample : MonoBehaviour { public Transform target;

// prints "close" if the z-axis of this transform looks // almost towards the target

void Update() { Vector3 targetDir = target.position - transform.position; float angle = Vector3.Angle(targetDir, transform.forward);

if (angle < 5.0f) print("close"); } }

See Also: SignedAngle function.

Did you find this page useful? Please give it a rating: