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# Vector3.Angle

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public static method Angle(from: Vector3, to: Vector3): float;
public static float Angle(Vector3 from, Vector3 to);

## Parameters

 from The vector from which the angular difference is measured. to The vector to which the angular difference is measured.

## Returns

float The angle in degrees between the two vectors.

## Description

Returns the angle in degrees between `from` and `to`.

The angle returned is the unsigned acute angle between the two vectors. This means the smaller of the two possible angles between the two vectors is used. The result is never greater than 180 degrees.

```#pragma strict
public class AngleExample extends MonoBehaviour {
public var target: Transform;
// almost towards the target
function Update() {
var targetDir: Vector3 = target.position - transform.position;
var angle: float = Vector3.Angle(targetDir, transform.forward);
if (angle < 5.0f)
print("close");
}
}```
```using UnityEngine;public class AngleExample : MonoBehaviour
{
public Transform     target;    // prints "close" if the z-axis of this transform looks
// almost towards the target    void Update()
{
Vector3 targetDir = target.position - transform.position;
float angle = Vector3.Angle(targetDir, transform.forward);        if (angle < 5.0f)
print("close");
}
}
```