from | The angle extends round from this vector. |

to | The angle extends round to this vector. |

Returns the angle in degrees between `from`

and `to`

.

The angle returned is always the *non reflex* angle between the two vectors - ie the smaller of the two possible angles between them and never greater than 180 degrees.

#pragma strict public class AngleExample extends MonoBehaviour { public var target: Transform; // almost towards the target function Update() { var targetDir: Vector3 = target.position - transform.position; var angle: float = Vector3.Angle(targetDir, transform.forward); if (angle < 5.0f) print("close"); } }

using UnityEngine;

public class AngleExample : MonoBehaviour { public Transform target;

// prints "close" if the z-axis of this transform looks // almost towards the target

void Update() { Vector3 targetDir = target.position - transform.position; float angle = Vector3.Angle(targetDir, transform.forward);

if (angle < 5.0f) print("close"); } }