class in UnityEngine


Implemented in:UnityEngine.AnimationModule

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A handler that lets you read or write a HumanPose from or to a humanoid avatar skeleton hierarchy.


HumanPoseHandlerCreates a human pose handler from an avatar and a root transform.

Public Methods

GetHumanPoseGets a human pose from the handled avatar skeleton.
SetHumanPoseSets a human pose on the handled avatar skeleton.

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