Debug

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Class containing methods to ease debugging while developing a game.

Static Properties

developerConsoleEnabledAllows you to enable or disable the developer console.
developerConsoleVisibleControls whether the development console is visible.
isDebugBuildIn the Build Settings dialog there is a check box called "Development Build".
unityLoggerGet default debug logger.

Static Methods

AssertAssert a condition and logs an error message to the Unity console on failure.
AssertFormatAssert a condition and logs a formatted error message to the Unity console on failure.
BreakPauses the editor.
CheckIntegrityPerforms an integrity check of the currently running process and return discovered errors.
ClearDeveloperConsoleClears errors from the developer console.
DrawLineDraws a line between specified start and end points.
DrawRayDraws a line from start to start + dir in world coordinates.
ExtractStackTraceNoAllocPopulate an unmanaged buffer with the current managed call stack as a sequence of UTF-8 bytes, without allocating GC memory. Returns the number of bytes written into the buffer.
IsValidationLevelEnabledReturns whether a given validation level is currently enabled.
LogLogs a message to the Unity Console.
LogAssertionA variant of Debug.Log that logs an assertion message to the console.
LogAssertionFormatLogs a formatted assertion message to the Unity console.
LogErrorA variant of Debug.Log that logs an error message to the console.
LogErrorFormatLogs a formatted error message to the Unity console.
LogExceptionA variant of Debug.Log that logs an error message from an exception to the console.
LogFormatLogs a formatted message to the Unity Console.
LogWarningA variant of Debug.Log that logs a warning message to the console.
LogWarningFormatLogs a formatted warning message to the Unity Console.
RetrieveStartupLogsReturns any captured startup logs

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