Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|direction||The direction into which to sweep the rigidbody.|
|maxDistance||The length of the sweep.|
|queryTriggerInteraction||Specifies whether this query should hit Triggers.|
RaycastHit An array of all colliders hit in the sweep.
Like Rigidbody.SweepTest, but returns all hits.
The sweep may return multiple hits against the same collider if more then one of the rigidbody's attached colliders would hit it.
Note that this function only works when a primitive collider type (sphere, cube or capsule) or a convex mesh is attached to the rigidbody object - concave mesh colliders will not work, although they can be detected in the scene by the sweep.
This function can only return up to 128 hits.
Did you find this page useful? Please give it a rating: