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|computeShader||ComputeShader to set parameter for.|
|nameID||Property name ID. Use Shader.PropertyToID to get this ID.|
|values||Value to set.|
Adds a command to set a vector array parameter on a ComputeShader.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.µ
See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeTextureParam, SetComputeBufferParam.