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Specifies when to get a callback during the startup of the runtime or when entering play mode in the Editor. Used with RuntimeInitializeOnLoadMethodAttribute.
See the RuntimeInitializeOnLoadMethodAttribute documentation for the execution order between the various options.
|AfterSceneLoad||Callback invoked when the first scene's objects are loaded into memory and after Awake has been called.|
|BeforeSceneLoad||Callback invoked when the first scene's objects are loaded into memory but before Awake has been called.|
|AfterAssembliesLoaded||Callback invoked when all assemblies are loaded and preloaded assets are initialized. At this time the objects of the first scene have not been loaded yet.|
|BeforeSplashScreen||Callback invoked before the splash screen is shown. At this time the objects of the first scene have not been loaded yet.|
|SubsystemRegistration||Callback invoked when starting up the runtime. Called before the first scene is loaded.|