Input.GetKeyDown

Declaration

public static bool GetKeyDown(string name);

Description

Returns true during the frame the user starts pressing down the key identified by name.

Note: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, refer to Input.

Call this function from the MonoBehaviour.Update function, since the state gets reset each frame. It will not return true until the user has released the key and pressed it again.

For the list of key identifiers see Conventional Game Input. When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead since it allows end-users to configure the keys.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyDown("space")) { Debug.Log("space key was pressed"); } } }

Declaration

public static bool GetKeyDown(KeyCode key);

Description

Returns true during the frame the user starts pressing down the key identified by the key KeyCode enum parameter.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.Space)) { Debug.Log("space key was pressed"); } } }

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