Holds data of a visible light.
After ScriptableRenderContext.Cull is done, CullingResults.visibleLights will contain an array of lights that are visible. The visible light structure contains packed
information for most commonly used Light variables, and a VisibleLight.light reference to the Light component itself.
Additional resources: CullingResults.visibleLights, Light.
| Property | Description |
|---|---|
| finalColor | Light color multiplied by intensity. |
| forcedVisible | Has the light been forced to be visibile. |
| intersectsFarPlane | Light intersects far clipping plane. |
| intersectsNearPlane | Light intersects near clipping plane. |
| light | Accessor to Light component. |
| lightType | Light type. |
| localToWorldMatrix | Light transformation matrix. |
| range | Light range. |
| screenRect | Light's influence rectangle on screen. |
| spotAngle | Spot light angle. |