Version: 2019.2
LanguageEnglish
  • C#
Removed in version 2019.2.19

Network.DestroyPlayerObjects

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Obsolete public static void DestroyPlayerObjects(NetworkPlayer playerID);

Description

Destroy all the objects based on view IDs belonging to this player.

This should only be called when running as a server. It is, for example, meant to to clean up networked objects left by a disconnected player.

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