class in UnityEngine
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Base class for AnimationClips and BlendTrees.
Motions are used by animation States in the Mecanim StateMachines.
|hideFlags||Should the object be hidden, saved with the Scene or modifiable by the user?|
|name||The name of the object.|
|GetInstanceID||Returns the instance id of the object.|
|ToString||Returns the name of the object.|
|Destroy||Removes a GameObject, component or asset.|
|DestroyImmediate||Destroys the object obj immediately. You are strongly recommended to use Destroy instead.|
|DontDestroyOnLoad||Do not destroy the target Object when loading a new Scene.|
|FindObjectOfType||Returns the first active loaded object of Type type.|
|FindObjectsOfType||Returns a list of all active loaded objects of Type type.|
|Instantiate||Clones the object original and returns the clone.|
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