Version: 2022.3
  • C#


class in UnityEngine.Pool


Inherits from:Pool.CollectionPool_2


Implemented in:UnityEngine.CoreModule

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A version of CollectionPool<T0,T1> for Lists.

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Pool;

// This example shows how both version of Get could be used to simplify a line of points. public class Simplify2DLine { public List<Vector2> SimplifyLine(Vector2[] points) { // This version will only be returned to the pool if we call Release on it. var simplifiedPoints = ListPool<Vector2>.Get();

// Copy the points into a temp list so we can pass them into the Simplify method // When the pooled object leaves the scope it will be Disposed and returned to the pool automatically. // This version is ideal for working with temporary lists. using (var pooledObject = ListPool<Vector2>.Get(out List<Vector2> tempList)) { for (int i = 0; i < points.Length; ++i) { tempList.Add(points[i]); }

LineUtility.Simplify(tempList, 1.5f, simplifiedPoints); } return simplifiedPoints; } }

Inherited Members

Static Methods

GetGet an instance from the pool. If the pool is empty then a new instance will be created.
ReleaseReturns the instance back to the pool.