Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Collider2D are automatically attached to a Rigidbody2D on the same GameObject as the Collider2D or if none is present then on a Rigidbody2D on the nearest parent GameObject. The property will be null if no Rigidbody2D is attached. In this case, the Collider2D is attached to a hidden body known as the ground body that lives at the world origin as is set to be RigidbodyType2D.Static. No reference to this hidden body is available however.
See Also: Rigidbody2D, RigidbodyType2D.
Did you find this page useful? Please give it a rating: