Select your preferred scripting language. All code snippets will be displayed in this language.
class in UnityEngine
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Controls the global audio settings from script.
Setup speaker output and format.
|driverCapabilities||Returns the speaker mode capability of the current audio driver. (Read Only)|
|dspTime||Returns the current time of the audio system.|
|outputSampleRate||Get the mixer's current output rate.|
|speakerMode||Gets the current speaker mode. Default is 2 channel stereo.|
|GetConfiguration||Returns the current configuration of the audio device and system. The values in the struct may then be modified and reapplied via AudioSettings.Reset.|
|GetDSPBufferSize||Get the mixer's buffer size in samples.|
|Reset||Performs a change of the device configuration. In response to this the AudioSettings.OnAudioConfigurationChanged delegate is invoked with the argument deviceWasChanged=false. It cannot be guaranteed that the exact settings specified can be used, but the an attempt is made to use the closest match supported by the system.|
|AudioConfigurationChangeHandler||A delegate called whenever the global audio settings are changed, either by AudioSettings.Reset or by an external device change such as the OS control panel changing the sample rate or because the default output device was changed, for example when plugging in an HDMI monitor or a USB headset.|