GetConfiguration | Returns the current configuration of the audio device and system. The values in the struct may then be modified and reapplied via AudioSettings.Reset. |
GetDSPBufferSize | Get the mixer's buffer size in samples. |
GetSpatializerPluginName | Returns the name of the spatializer selected on the currently-running platform. |
GetSpatializerPluginNames | Returns an array with the names of all the available spatializer plugins. |
Reset | Changes the device configuration and invokes the AudioSettings.OnAudioConfigurationChanged delegate with the argument deviceWasChanged=false. There's no guarantee that the exact settings specified are used, but Unity automatically uses the closest match that it supports. Note: This can cause main thread stalls if AudioSettings.Reset is called when objects are loading asynchronously. |
SetSpatializerPluginName | Sets the spatializer plugin for all platform groups. If a null or empty string is passed in, the existing spatializer plugin will be cleared. |