Projector.farClipPlane

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public float farClipPlane;

Description

The far clipping plane distance.

The projector will not affect anything that is further than this distance. Additional resources: projector component.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Get the projector Projector proj = GetComponent<Projector>(); // Use it proj.farClipPlane = 20.0f; } }

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