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public static void IsTrue(bool condition);
public static void IsTrue(bool condition, string message);


messageThe string used to describe the Assert.
condition true or false.


Asserts that the condition is true.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { int i = 0;

void Update() { // announce if i is larger than zero Assert.IsTrue(i > 0);

// announce if i is zero Assert.IsFalse(i == 0); } }

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