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Material.SetInt

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public void SetInt(string name, int value);
public void SetInt(int nameID, int value);

Parameters

nameIDProperty name ID, use Shader.PropertyToID to get it.
valueInteger value to set.
nameProperty name, e.g. "_SrcBlend".

Description

Sets a named integer value.

When setting values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.

This function is just an alias to SetFloat that casts the passed value to a float.

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