Version: 2019.1 (switch to 2018.4
LanguageEnglish
  • C#

Bounds.IntersectRay

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool IntersectRay(Ray ray);

Description

Does ray intersect this bounding box?

using UnityEngine;

public class Example : MonoBehaviour { // Function to detect if a ray (representing a beam weapon, say) // makes contact with the collider's bounds.

Collider myCollider;

void Start() { // Store a reference to the collider once at startup. myCollider = GetComponent<Collider>(); }

bool DetectHit(Ray ray) { return myCollider.bounds.IntersectRay(ray); } }

public bool IntersectRay(Ray ray, out float distance);

Description

Does ray intersect this bounding box?

When the function returns true, the distance to the ray's origin will be returned in the distance parameter.

Did you find this page useful? Please give it a rating: