Version: 2018.2 (switch to 2018.1 or 2017.4)
  • C#


class in UnityEngine


Inherits from:Object


Implemented in:UnityEngine.CoreModule

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The Render Settings contain values for a range of visual elements in your scene, like fog and ambient light.

Note that render settings are per-scene.

Static Properties

ambientEquatorColorAmbient lighting coming from the sides.
ambientGroundColorAmbient lighting coming from below.
ambientIntensityHow much the light from the Ambient Source affects the scene.
ambientLightFlat ambient lighting color.
ambientModeAmbient lighting mode.
ambientProbeCustom or skybox ambient lighting data.
ambientSkyColorAmbient lighting coming from above.
customReflectionCustom specular reflection cubemap.
defaultReflectionModeDefault reflection mode.
defaultReflectionResolutionCubemap resolution for default reflection.
flareFadeSpeedThe fade speed of all flares in the scene.
flareStrengthThe intensity of all flares in the scene.
fogIs fog enabled?
fogColorThe color of the fog.
fogDensityThe density of the exponential fog.
fogEndDistanceThe ending distance of linear fog.
fogModeFog mode to use.
fogStartDistanceThe starting distance of linear fog.
haloStrengthSize of the Light halos.
reflectionBouncesThe number of times a reflection includes other reflections.
reflectionIntensityHow much the skybox / custom cubemap reflection affects the scene.
skyboxThe global skybox to use.
subtractiveShadowColorThe color used for the sun shadows in the Subtractive lightmode.
sunThe light used by the procedural skybox.

Inherited Members


hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

Static Methods

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.


boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

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