Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
The multiplier to the current LOD bias used for rendering LOD trees (i.e. SpeedTree trees).
The value by default is 1 and must be greater than 0. The exact LOD bias value used by tree rendering is QualitySettings.lodBias * value.
The value is not serialized with Terrain component.
Did you find this page useful? Please give it a rating: