Version: 2022.3
LanguageEnglish
  • C#

VisualEffect.aliveParticleCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int aliveParticleCount;

Description

Returns the sum of all alive particles within the visual effect.

If the particle count is only available on the GPU, the actual result can be delayed. This is because the system uses an asynchronous readback to retrieve the result.