Version: 2022.3
  • C#


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Script interface for the EmissionModule of a Particle System.

This module provides control over how many particles are emitted.

Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

// Create a Particle System
// At 2 and 4 secs the number of particles are changed to 100, then 200
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var em = ps.emission; em.enabled = true;

em.rateOverTime = 20.0f;

em.SetBursts( new ParticleSystem.Burst[]{ new ParticleSystem.Burst(2.0f, 100), new ParticleSystem.Burst(4.0f, 100) }); } }