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ParticleSystem.emission

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public var emission: ParticleSystem.EmissionModule;

Description

Access the particle system emission module.

Particle system modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

#pragma strict
// Create a particle system
// At 2 and 4 secs the number of particles are changed to 100, then 200
function Start() {
	var ps: ParticleSystem = GetComponent.<ParticleSystem>();
	var em: var = ps.emission;
	em.enabled = true;
	em.type = ParticleSystemEmissionType.Time;
	em.SetBursts([new ParticleSystem.Burst(2.0f, 100), new ParticleSystem.Burst(4.0f, 100)]);
}
// Create a particle system
// At 2 and 4 secs the number of particles are changed to 100, then 200
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var em = ps.emission; em.enabled = true;

em.type = ParticleSystemEmissionType.Time;

em.SetBursts( new ParticleSystem.Burst[]{ new ParticleSystem.Burst(2.0f, 100), new ParticleSystem.Burst(4.0f, 100) }); } }