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The maximum number of bones affecting a single vertex.
See Also: SkinnedMeshRenderer.quality.
|Auto||Chooses the number of bones from the number current QualitySettings. (Default)|
|Bone1||Use only 1 bone to deform a single vertex. (The most important bone will be used).|
|Bone2||Use 2 bones to deform a single vertex. (The most important bones will be used).|
|Bone4||Use 4 bones to deform a single vertex.|
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