Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Mesh.MeshData.GetUVs

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void GetUVs(int channel, NativeArray<Vector2> outUVs);

Declaration

public void GetUVs(int channel, NativeArray<Vector3> outUVs);

Declaration

public void GetUVs(int channel, NativeArray<Vector4> outUVs);

Parameters

channel The UV channel, in [0..7] range.
outUVs The destination texture coordinates array.

Description

Populates an array with the UVs from the MeshData.

The destination array must have at least vertexCount elements. The UV at each index corresponds to the vertex with the same index. Texture coordinate data will be converted into Vector2, Vector3 or Vector4 format as needed. Additional resources: Mesh.GetUVs, HasVertexAttribute, Mesh.AcquireReadOnlyMeshData.