Version: 2018.2 (switch to 2018.3b or 2017.4)
LanguageEnglish
  • C#

Vector3.x

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float x;

Description

X component of the vector.

Use this to modify or return the X component of a vector.

// This script moves a GameObject to a new x position using Vector3.x.
// Attach this script to a GameObject
// Set your x position in the Inspector

using UnityEngine;

public class Examples : MonoBehaviour { Vector3 m_NewPosition; // his is the new X position. Set it in the Inspector. public float m_XPosition;

// Use this for initialization void Start() { // Initialise the vector m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f); }

void Update() { // Press the space key to change the x component of the vector if (Input.GetKeyDown(KeyCode.Space)) { m_NewPosition.x = m_XPosition; } // Change the position depending on the vector transform.position = m_NewPosition; } }

Below is another example that allows you to manipulate the GameObject’s x and y positions. Just type an x and y position in the Input Fields in Play Mode.

// Attach this script to a GameObject
// Create two Input Fields in the Scene (Create>UI>Input Field)
// Click on the GameObject and attach both Input Fields in the Inspector window

using UnityEngine; using UnityEngine.UI;

public class ExampleClass : MonoBehaviour { Vector3 m_NewPosition;

// Attach these in the Inspector window public InputField m_InputFieldX, m_InputFieldY;

// These are the strings that are returned from the InputFields string xString, yString;

// These are used when converting the strings to floats float m_XValue, m_YValue;

// Use this for initialization void Start() { // Initialise the vector m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f); }

void Update() { // Store the inputs from the InputFields as strings xString = m_InputFieldX.text; yString = m_InputFieldY.text;

// Convert the strings from the InputFields to floats ConvertStringsToFloats(xString, yString);

// Change the NewPosition Vector's x and y components m_NewPosition.x = m_XValue; m_NewPosition.y = m_YValue;

// Change the position depending on the vector transform.position = m_NewPosition; }

void ConvertStringsToFloats(string XVal, string YVal) { try { // Convert the strings to floats m_XValue = float.Parse(XVal); m_YValue = float.Parse(YVal); } catch{} } }

Did you find this page useful? Please give it a rating: