Version: 2022.3
LanguageEnglish
  • C#

Material.shaderKeywords

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public string[] shaderKeywords;

Description

An array containing names of the local shader keywords that are currently enabled for this material.

Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.

Note: It is more efficient to use enabledKeywords, which returns an array of LocalKeyword structs.

This example prints the names of all currently enabled local shader keywords for a material.

using UnityEngine;
using UnityEngine.Rendering;

public class Example : MonoBehaviour { public Material material;

private void Start() { foreach (var localKeywordName in material.shaderKeywords) { Debug.Log("Local shader keyword " + localKeywordName + " is currently enabled"); } } }