Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Topology of Mesh faces.
Normally meshes are composed of triangles (three vertex indices per face), but
in some cases you might want to render complex things that are made up from lines
or points. Creating a Mesh with that topology and using it to render is usually the
most efficient way.
See Also: Mesh.SetIndices function.
Did you find this page useful? Please give it a rating: