Position, rotation and scale of an object.
Every object in a scene has a Transform. It's used to store and manipulate the position, rotation and scale of the object. Every Transform can have a parent, which allows you to apply position, rotation and scale hierarchically. This is the hierarchy seen in the Hierarchy pane. They also support enumerators so you can loop through children using:
// Moves all transform children 10 units upwards!
for (var child : Transform in transform) { child.position += Vector3.up * 10.0; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { foreach (Transform child in transform) { child.position += Vector3.up * 10.0F; } } }
See Also: The component reference, Physics class.
childCount | The number of children the Transform has. |
eulerAngles | The rotation as Euler angles in degrees. |
forward | The blue axis of the transform in world space. |
hasChanged | Has the transform changed since the last time the flag was set to 'false'? |
localEulerAngles | The rotation as Euler angles in degrees relative to the parent transform's rotation. |
localPosition | Position of the transform relative to the parent transform. |
localRotation | The rotation of the transform relative to the parent transform's rotation. |
localScale | The scale of the transform relative to the parent. |
localToWorldMatrix | Matrix that transforms a point from local space into world space (Read Only). |
lossyScale | The global scale of the object (Read Only). |
parent | The parent of the transform. |
position | The position of the transform in world space. |
right | The red axis of the transform in world space. |
root | Returns the topmost transform in the hierarchy. |
rotation | The rotation of the transform in world space stored as a Quaternion. |
up | The green axis of the transform in world space. |
worldToLocalMatrix | Matrix that transforms a point from world space into local space (Read Only). |
DetachChildren | Отвязать всех потомков от родителя. |
Find | Находит потомка по name и возвращает его. |
GetChild | Возвращает transform-потомка по индексу. |
GetSiblingIndex | Gets the sibling index. |
InverseTransformDirection | Преобразовывает direction (направление) из глобальной в локальную систему координат. Противоположно Transform.TransformDirection. |
InverseTransformPoint | Преобразует position (позицию) из мировой в локальную систему координат. Противоположно Transform.TransformPoint. |
InverseTransformVector | Преобразовывает direction (направление) из глобальной в локальную систему координат. Противоположно Transform.TransformDirection. |
IsChildOf | Является ли данный transform потомком указанного родителя parent? |
LookAt | Rotates the transform so the forward vector points at /target/'s current position. |
Rotate | Applies a rotation of eulerAngles.z degrees around the z axis, eulerAngles.x degrees around the x axis, and eulerAngles.y degrees around the y axis (in that order). |
RotateAround | Rotates the transform about axis passing through point in world coordinates by angle degrees. |
SetAsFirstSibling | Move the transform to the start of the local transform list. |
SetAsLastSibling | Move the transform to the end of the local transform list. |
SetParent | Set the parent of the transform. |
SetSiblingIndex | Sets the sibling index. |
TransformDirection | Transforms direction from local space to world space. |
TransformPoint | Transforms position from local space to world space. |
TransformVector | Transforms vector from local space to world space. |
Translate | Moves the transform in the direction and distance of translation. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | Тег данного игрового объекта. |
transform | The Transform attached to this GameObject (null if there is none attached). |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Вызывает метод названный methodName на каждом MonoBehaviour этого game object-а или любого из его потомков. |
CompareTag | Помечен ли этот игровой объект тэгом tag? |
GetComponent | Возвращает компонент типа type, если он прикреплен к игровому объекту и null, если не прикреплен. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Вызывает метод с именем methodName в каждом MonoBehaviour на этом объекте. |
SendMessageUpwards | Вызывает на каждом MonoBehaviour в данном игровом объекте и на каждом предке скрипта метод с именем methodName. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Returns a copy of the object original. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |