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ReflectionProbe

class in UnityEngine

/

Наследует от:Behaviour

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Руководство

Описание

The reflection probe is used to capture the surroundings into a texture which is passed to the shaders and used for reflections.

The properties are an exact match for the values shown in the Inspector.

This class is a script interface for a reflection probe component.

Reflection probes are usually just created in the Editor, but sometimes you might want to create a reflection probe from a script:

function Start () {
	// Make a game object
	var probeGameObject : GameObject = new GameObject("The Reflection Probe");

// Add the reflection probe component var probeComponent = probeGameObject.AddComponent.<ReflectionProbe>() as ReflectionProbe;

// Set texture resolution probeComponent.resolution = 256;

// Reflection will be used for objects in 10 units around the position of the probe probeComponent.size = Vector3(10, 10, 10);

// Set the position (or any transform property) probeGameObject.transform.position = Vector3(0, 5, 0); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { GameObject probeGameObject = new GameObject("The Reflection Probe"); ReflectionProbe probeComponent = probeGameObject.AddComponent<ReflectionProbe>() as ReflectionProbe; probeComponent.resolution = 256; probeComponent.size = new Vector3(10, 10, 10); probeGameObject.transform.position = new Vector3(0, 5, 0); } }

Переменные

backgroundColorThe color with which the texture of reflection probe will be cleared.
bakedTextureReference to the baked texture of the reflection probe's surrounding.
blendDistanceDistance around probe used for blending (used in deferred probes).
boundsThe bounding volume of the reflection probe (Read Only).
boxProjectionShould this reflection probe use box projection?
centerThe center of the box area in which reflections will be applied to the objects. Measured in the probes's local space.
clearFlagsHow the reflection probe clears the background.
cullingMaskThis is used to render parts of the reflecion probe's surrounding selectively.
customBakedTextureReference to the baked texture of the reflection probe's surrounding. Use this to assign custom reflection texture.
farClipPlaneThe far clipping plane distance when rendering the probe.
hdrShould this reflection probe use HDR rendering?
importanceReflection probe importance.
intensityThe intensity modifier that is applied to the texture of reflection probe in the shader.
modeShould reflection probe texture be generated in the Editor (ReflectionProbeMode.Baked) or should probe use custom specified texure (ReflectionProbeMode.Custom)?
nearClipPlaneThe near clipping plane distance when rendering the probe.
refreshModeSets the way the probe will refresh.See Also: ReflectionProbeRefreshMode.
resolutionResolution of the underlying reflection texture in pixels.
shadowDistanceShadow drawing distance when rendering the probe.
sizeThe size of the box area in which reflections will be applied to the objects. Measured in the probes's local space.
textureTexture which is passed to the shader of the objects in the vicinity of the reflection probe (Read Only).
timeSlicingModeSets this probe time-slicing modeSee Also: ReflectionProbeTimeSlicingMode.
typeReflection probe type.

Открытые функции

IsFinishedRenderingChecks if a probe has finished a time-sliced render.
RenderProbeRefreshes the probe's cubemap.

Статические функции

BlendCubemapUtility method to blend 2 cubemaps into a target render texture.

Унаследованные члены

Переменные

enabledEnabled Behaviours are Updated, disabled Behaviours are not.
isActiveAndEnabledHas the Behaviour had enabled called.
gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagТег данного игрового объекта.
transformThe Transform attached to this GameObject (null if there is none attached).
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Открытые функции

BroadcastMessageВызывает метод названный methodName на каждом MonoBehaviour этого game object-а или любого из его потомков.
CompareTagПомечен ли этот игровой объект тэгом tag?
GetComponentВозвращает компонент типа type, если он прикреплен к игровому объекту и null, если не прикреплен.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageВызывает метод с именем methodName в каждом MonoBehaviour на этом объекте.
SendMessageUpwardsВызывает на каждом MonoBehaviour в данном игровом объекте и на каждом предке скрипта метод с именем methodName.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Статические функции

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateReturns a copy of the object original.

Операторы

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.