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WaitUntil

class in UnityEngine

/

Наследует от:CustomYieldInstruction

Руководство

Описание

Suspends the coroutine execution until the supplied delegate evaluates to true.

WaitUntil can only be used with a yield statement in coroutines.

Supplied delegate will be executed each frame after script MonoBehaviour.Update and before MonoBehaviour.LateUpdate. When the delegate finally evaluates to true, the coroutine will proceed with its execution.

using UnityEngine;
using System.Collections;

public class WaitUntilExample: MonoBehaviour { public int frame;

void Start() { StartCoroutine(Example()); } IEnumerator Example() { Debug.Log("Waiting for princess to be resqued..."); yield return new WaitUntil(() => frame >= 10); Debug.Log("Princess was resqued!"); }

void Update() { if (frame <= 10) { Debug.Log("Frame: " + frame); frame++; } } }

Конструкторы

WaitUntilInitializes a yield instruction with a given delegate to be evaluated.

Унаследованные члены

Переменные

keepWaitingIndicates if coroutine should be kept suspended.