Disposable helper class for managing BeginScrollView / EndScrollView.
BeginScrollView is called at construction, and EndScrollView is called when the instance is disposed. ScrollViews позволяет меньшей области на экране смотреть 'в' большую область, используя полосы прокрутки по краям ScrollView.
no example available in JavaScript
using UnityEngine;
public class ExampleClass : MonoBehaviour { // The position of the scrolling viewport public Vector2 scrollPosition = Vector2.zero; void OnGUI() { // An absolute-positioned example: We make a scrollview that has a really large client // rect and put it in a small rect on the screen. using (var scrollScope = new GUI.ScrollScope (new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200))) { scrollPosition = scrollScope.scrollPosition;
// Make four buttons - one in each corner. The coordinate system is defined // by the last parameter to the ScrollScope constructor. GUI.Button(new Rect(0, 0, 100, 20), "Top-left"); GUI.Button(new Rect(120, 0, 100, 20), "Top-right"); GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left"); GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right"); } // Now the scroll view is ended. } }
handleScrollWheel | Whether this ScrollView should handle scroll wheel events. (default: true). |
scrollPosition | The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example. |
GUI.ScrollViewScope | Create a new ScrollViewScope and begin the corresponding ScrollView. |