Version: 5.3 (switch to 5.4b)
ЯзыкEnglish
  • C#
  • JS

Язык программирования

Выберите подходящий для вас язык программирования. Все примеры кода будут представлены на выбранном языке.

Scene

struct in UnityEngine.SceneManagement

Руководство

Описание

Run-time data structure for *.unity file.

Переменные

buildIndexReturns the index of the scene in the Build Settings. Always returns -1 if the scene was loaded through an AssetBundle.
isDirtyReturns true if the scene is modifed.
isLoadedReturns true if the scene is loaded.
nameReturns the name of the scene.
pathReturns the relative path of the scene. Like: "Assets/MyScenes/MyScene.unity".
rootCountThe number of root transforms of this scene.

Открытые функции

GetRootGameObjectsReturns all the root game objects in the scene.
IsValidTells if the scene is valid. A scene can be invalid if you eg. tried to open a scene that does not exists in that case the scene returnen from EditorSceneManager.OpenScene would be invalid.

Операторы

operator !=Returns true if the Scenes are different.
operator ==Returns true if the Scenes are equal.