Контейнер для аудио данных.
AudioClip хранит аудиофайл либо сжатым в ogg vorbis, либо без сжатия.
AudioClips используются AudioSources для воспроизведения звуков.
См. также: AudioClip компонент в Components Reference.
channels | Каналы в аудио клипе. (Read Only) |
frequency | Длина аудио клипа в сэмплах. (Read Only) |
length | Длина аудио клипа в секундах. (Read Only) |
loadInBackground | Corresponding to the "Load In Background" flag in the inspector, when this flag is set, the loading will happen delayed without blocking the main thread. |
loadState | Returns the current load state of the audio data associated with an AudioClip. |
loadType | The load type of the clip (read-only). |
preloadAudioData | Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData() to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. |
samples | Длина аудио клипа в сэмплах. (Read Only) |
GetData | Заполняет массив с образцами данных из клипа. |
LoadAudioData | Loads the audio data of a clip. Clips that have "Preload Audio Data" set will load the audio data automatically. |
SetData | Установить данные в клип. |
UnloadAudioData | Unloads the audio data associated with the clip. This works only for AudioClips that are based on actual sound file assets. |
PCMReaderCallback | Делегат вызывается каждый раз, когда AudioClip считывает данные. |
PCMSetPositionCallback | Делегат вызывается каждый раз, когда AudioClip изменяет позицию считывания. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Returns a copy of the object original. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |