Add this attribute to a method to get a notification just after building the player.
// Javascript example: #pragma strict
import UnityEditor.Callbacks;
@PostProcessBuildAttribute static function OnPostprocessBuild( target : BuildTarget, pathToBuiltProject : String ) { Debug.Log( pathToBuiltProject ); }
// C# example: using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; public class MyBuildPostprocessor { [PostProcessBuildAttribute(1)] public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { Debug.Log( pathToBuiltProject ); } }
PostProcessBuildAttribute has an option to provide an order index in the callback, starting at 0. This is useful if you have more than one PostProcessBuildAttribute callback, and you would like them to be called in a certain order. Callbacks are called in order, starting at zero.