Movie Textures are textures onto which movies are played back.
They can be used for cutscene movie sequences, or to render movies into the scene itself.
| audioClip | Returns the AudioClip belonging to the MovieTexture. |
| duration | The time, in seconds, that the movie takes to play back completely. |
| isPlaying | Returns whether the movie is playing or not. |
| isReadyToPlay | If the movie is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions. |
| loop | Set this to true to make the movie loop. |
| Pause | Pauses playing the movie. |
| Play | Starts playing the movie. |
| Stop | Stops playing the movie, and rewinds it to the beginning. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| anisoLevel | Anisotropic filtering level of the texture. |
| filterMode | Filtering mode of the texture. |
| height | Height of the texture in pixels. (Read Only) |
| mipMapBias | Mip map bias of the texture. |
| width | Width of the texture in pixels. (Read Only) |
| wrapMode | Wrap mode (Repeat or Clamp) of the texture. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| GetNativeTexturePtr | Retrieve native ('hardware') pointer to a texture. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Returns a copy of the object original. |
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |