Shader pass type for Unity's lighting pipeline.
This corresponds to "LightMode" tag in the shader pass, see Pass tags.
Normal | Regular shader pass that does not interact with lighting. |
Vertex | Legacy vertex-lit shader pass. |
VertexLM | Legacy vertex-lit shader pass, with mobile lightmaps. |
VertexLMRGBM | Legacy vertex-lit shader pass, with desktop (RGBM) lightmaps. |
ForwardBase | Forward rendering base pass. |
ForwardAdd | Forward rendering additive pixel light pass. |
LightPrePassBase | Legacy deferred lighting (light pre-pass) base pass. |
LightPrePassFinal | Legacy deferred lighting (light pre-pass) final pass. |
ShadowCaster | Shadow caster & depth texure shader pass. |
Deferred | Deferred Shading shader pass. |
Meta | Shader pass used to generate the albedo and emissive values used as input to lightmapping. |