Displays a Texture2D for the UI System.
Keep in mind that this will create an extra draw call with each RawImage present, so it's best to use it only for backgrounds or temporary visible graphics.
mainTexture | The RawImage's texture. (ReadOnly). |
texture | The RawImage's texture. |
uvRect | The RawImage texture coordinates. |
SetNativeSize | Adjusts the raw image size to make it pixel-perfect. |
defaultGraphicMaterial | Default material used to draw UI elements if no explicit material was specified. |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
isActiveAndEnabled | Has the Behaviour had enabled called. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | Тег данного игрового объекта. |
transform | The Transform attached to this GameObject (null if there is none attached). |
canvas | A reference to the Canvas this Graphic is rendering to. |
canvasRenderer | The CanvasRenderer used by this Graphic. |
color | Base color of the Graphic. |
defaultMaterial | Returns the default material for the graphic. |
depth | Absolute depth of the graphic in the hierarchy, used by rendering and events. |
mainTexture | The graphic's texture. (Read Only). |
material | The Material set by the user. |
materialForRendering | The material that will be sent for Rendering (Read only). |
raycastTarget | Should this graphic be considered a target for raycasting? |
rectTransform | The RectTransform component used by the Graphic. |
maskable | Does this graphic allow masking. |
onCullStateChanged | Callback issued when culling changes. |
useGUILayout | Disabling this lets you skip the GUI layout phase. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Вызывает метод названный methodName на каждом MonoBehaviour этого game object-а или любого из его потомков. |
CompareTag | Помечен ли этот игровой объект тэгом tag? |
GetComponent | Возвращает компонент типа type, если он прикреплен к игровому объекту и null, если не прикреплен. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Вызывает метод с именем methodName в каждом MonoBehaviour на этом объекте. |
SendMessageUpwards | Вызывает на каждом MonoBehaviour в данном игровом объекте и на каждом предке скрипта метод с именем methodName. |
CrossFadeAlpha | Tweens the alpha of the CanvasRenderer color associated with this Graphic. |
CrossFadeColor | Tweens the CanvasRenderer color associated with this Graphic. |
GetPixelAdjustedRect | Returns a pixel perfect Rect closest to the Graphic RectTransform. |
GraphicUpdateComplete | See ICanvasElement.GraphicUpdateComplete. |
LayoutComplete | See ICanvasElement.LayoutComplete. |
OnDisable | См. MonoBehaviour.OnDisable. |
OnRebuildRequested | Editor-only callback that is issued by Unity if a rebuild of the Graphic is required. |
PixelAdjustPoint | Adjusts the given pixel to be pixel perfect. |
Raycast | When a GraphicRaycaster is raycasting into the scene it does two things. First it filters the elements using their RectTransform rect. Then it uses this Raycast function to determine the elements hit by the raycast. |
Rebuild | Rebuilds the graphic geometry and its material on the PreRender cycle. |
RegisterDirtyLayoutCallback | Add a listener to receive notification when the graphics layout is dirtied. |
RegisterDirtyMaterialCallback | Add a listener to receive notification when the graphics material is dirtied. |
RegisterDirtyVerticesCallback | Add a listener to receive notification when the graphics vertices are dirtied. |
SetAllDirty | Mark the Graphic as dirty. |
SetLayoutDirty | Mark the layout as dirty. |
SetMaterialDirty | Mark the Material as dirty. |
SetVerticesDirty | Mark the vertices as dirty. |
UnregisterDirtyLayoutCallback | Remove a listener from receiving notifications when the graphics layout is dirtied. |
UnregisterDirtyMaterialCallback | Remove a listener from receiving notifications when the graphics material is dirtied. |
UnregisterDirtyVerticesCallback | Remove a listener from receiving notifications when the graphics vertices are dirtied. |
UpdateGeometry | Call to update the geometry of the Graphic onto the CanvasRenderer. |
UpdateMaterial | Call to update the Material of the graphic onto the CanvasRenderer. |
Cull | See IClippable.Cull. |
GetModifiedMaterial | See IMaterialModifier.GetModifiedMaterial. |
OnDisable | См. MonoBehaviour.OnDisable. |
RecalculateClipping | See: IClippable.RecalculateClipping. |
RecalculateMasking | See: IMaskable.RecalculateMasking. |
SetClipRect | See IClippable.SetClipRect. |
CancelInvoke | Отменяет все вызовы Invoke в этом MonoBehaviour. |
Invoke | Вызывает метод methodName по истечении времени time секунд. |
InvokeRepeating | Вызывает метод methodName по истечении времени time секунд, затем повторяет вызов каждые repeatRate секунд. |
IsInvoking | Есть ли какой то ожидающий вызов methodName? |
StartCoroutine | Запуск корутины. |
StopAllCoroutines | Останавливает все корутины запущенные на этом MonoBehaviour. |
StopCoroutine | Останавливает все корутины с именем methodName запущенные на этом MonoBehaviour. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Awake | См. MonoBehaviour.Awake. |
IsActive | Возвращает true если GameObject и Component активны. |
IsDestroyed | Возвращает true если родное представление поведения было разрушено. |
OnBeforeTransformParentChanged | См. MonoBehaviour.OnBeforeTransformParentChanged. |
OnCanvasGroupChanged | См. MonoBehaviour.OnCanvasGroupChanged. |
OnCanvasHierarchyChanged | Called when the state of the parent Canvas is changed. |
OnDestroy | См. MonoBehaviour.OnDestroy. |
OnDidApplyAnimationProperties | См. MonoBehaviour.OnDidApplyAnimationProperties. |
OnDisable | См. MonoBehaviour.OnDisable. |
OnEnable | См. MonoBehaviour.OnEnable. |
OnRectTransformDimensionsChange | This callback is called if an associated RectTransform has its dimensions changed. The call is also made to all child rect transforms, even if the child transform itself doesn't change - as it could have, depending on its anchoring. |
OnTransformParentChanged | См. MonoBehaviour.OnRectTransformParentChanged. |
OnValidate | См. MonoBehaviour.OnValidate. |
Reset | См. MonoBehaviour.Reset. |
Start | См. MonoBehaviour.Start. |
OnDisable | См. MonoBehaviour.OnDisable. |
UpdateGeometry | Call to update the geometry of the Graphic onto the CanvasRenderer. |
UpdateMaterial | Call to update the Material of the graphic onto the CanvasRenderer. |
OnDisable | См. MonoBehaviour.OnDisable. |
Awake | См. MonoBehaviour.Awake. |
OnBeforeTransformParentChanged | См. MonoBehaviour.OnBeforeTransformParentChanged. |
OnCanvasGroupChanged | См. MonoBehaviour.OnCanvasGroupChanged. |
OnCanvasHierarchyChanged | Called when the state of the parent Canvas is changed. |
OnDestroy | См. MonoBehaviour.OnDestroy. |
OnDidApplyAnimationProperties | См. MonoBehaviour.OnDidApplyAnimationProperties. |
OnDisable | См. MonoBehaviour.OnDisable. |
OnEnable | См. MonoBehaviour.OnEnable. |
OnRectTransformDimensionsChange | This callback is called if an associated RectTransform has its dimensions changed. The call is also made to all child rect transforms, even if the child transform itself doesn't change - as it could have, depending on its anchoring. |
OnTransformParentChanged | См. MonoBehaviour.OnRectTransformParentChanged. |
OnValidate | См. MonoBehaviour.OnValidate. |
Reset | См. MonoBehaviour.Reset. |
Start | См. MonoBehaviour.Start. |
Logs message to the Unity Console (identical to Debug.Log). | |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Returns a copy of the object original. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
Awake | Функция Awake вызывается когда экземпляр скрипта будет загружен. |
FixedUpdate | Эта функция вызывается с частотой фиксированных кадров (fixed framerate), если MonoBehaviour включен. |
LateUpdate | LateUpdate вызывается каждый кадр, если Behaviour включен. |
OnAnimatorIK | Обратный вызов (Callback) для установки IK анимации (инверсной кинематики). |
OnAnimatorMove | Обратный вызов для обработки перемещения анимации для модификации смещения корня. |
OnApplicationFocus | Посылается ко всем игровым объектам когда плейер получает или теряет фокус. |
OnApplicationPause | Посылается ко всем игровым объектам когда плейер на паузе. |
OnApplicationQuit | Sent to all game objects before the application is quit. |
OnAudioFilterRead | If OnAudioFilterRead is implemented, Unity will insert a custom filter into the audio DSP chain. |
OnBecameInvisible | OnBecameInvisible is called when the renderer is no longer visible by any camera. |
OnBecameVisible | OnBecameVisible is called when the renderer became visible by any camera. |
OnCollisionEnter | OnCollisionEnter вызывается, когда этот collider/rigidbody начал соприкосновение с другим rigidbody/collider. |
OnCollisionEnter2D | Передается когда входящий коллайдер контактирует с коллайдером данного объекта (только 2D физика). |
OnCollisionExit | OnCollisionExit вызывается, когда collider/rigidbody прекращает контакт с другим rigidbody/collider. |
OnCollisionExit2D | Передается, когда коллайдер другого объекта перестает соприкасаться с коллайдером этого объекта (только 2D физика). |
OnCollisionStay | OnCollisionStay вызывается один раз в кадр для каждого collider/rigidbody, который касается другого rigidbody/collider. |
OnCollisionStay2D | Передается каждый кадр, пока коллайдер другого объекта контактирует с коллайдером данного объекта (только 2D физика). |
OnConnectedToServer | Called on the client when you have successfully connected to a server. |
OnControllerColliderHit | OnControllerColliderHit вызывается тогда, когда контроллер сталкивается с коллайдеров, во время выполнения метода Move. |
OnDestroy | This function is called when the MonoBehaviour will be destroyed. |
OnDisable | This function is called when the behaviour becomes disabled () or inactive. |
OnDisconnectedFromServer | Called on the client when the connection was lost or you disconnected from the server. |
OnDrawGizmos | Implement OnDrawGizmos if you want to draw gizmos that are also pickable and always drawn. |
OnDrawGizmosSelected | Implement this OnDrawGizmosSelected if you want to draw gizmos only if the object is selected. |
OnEnable | This function is called when the object becomes enabled and active. |
OnFailedToConnect | Called on the client when a connection attempt fails for some reason. |
OnFailedToConnectToMasterServer | Called on clients or servers when there is a problem connecting to the MasterServer. |
OnGUI | OnGUI is called for rendering and handling GUI events. |
OnJointBreak | Вызывается при разрушении сустава, прикрепленного к такому же игровому объекту. |
OnJointBreak2D | Вызывается при разрушении сустава, прикрепленного к такому же игровому объекту. |
OnLevelWasLoaded | This function is called after a new level was loaded. |
OnMasterServerEvent | Called on clients or servers when reporting events from the MasterServer. |
OnMouseDown | OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider. |
OnMouseDrag | OnMouseDrag is called when the user has clicked on a GUIElement or Collider and is still holding down the mouse. |
OnMouseEnter | Called when the mouse enters the GUIElement or Collider. |
OnMouseExit | Called when the mouse is not any longer over the GUIElement or Collider. |
OnMouseOver | Called every frame while the mouse is over the GUIElement or Collider. |
OnMouseUp | OnMouseUp is called when the user has released the mouse button. |
OnMouseUpAsButton | OnMouseUpAsButton is only called when the mouse is released over the same GUIElement or Collider as it was pressed. |
OnNetworkInstantiate | Called on objects which have been network instantiated with Network.Instantiate. |
OnParticleCollision | OnParticleCollision is called when a particle hits a collider. |
OnPlayerConnected | Called on the server whenever a new player has successfully connected. |
OnPlayerDisconnected | Called on the server whenever a player disconnected from the server. |
OnPostRender | OnPostRender is called after a camera finished rendering the scene. |
OnPreCull | OnPreCull вызывается до того, как камера отсечёт сцену. |
OnPreRender | OnPreRender вызывается перед тем, как камера начнёт рендерить сцену. |
OnRenderImage | OnRenderImage вызывается после того как весь рендеринг для отрисовки изображения завершиться. |
OnRenderObject | OnRenderObject вызывается после того, как камера отрендерила сцену. |
OnSerializeNetworkView | Used to customize synchronization of variables in a script watched by a network view. |
OnServerInitialized | Called on the server whenever a Network.InitializeServer was invoked and has completed. |
OnTransformChildrenChanged | This function is called when the list of children of the transform of the GameObject has changed. |
OnTransformParentChanged | This function is called when the parent property of the transform of the GameObject has changed. |
OnTriggerEnter | OnTriggerEnter вызывается, когда Collider other входит в триггер. |
OnTriggerEnter2D | Передается, когда другой обьект входит в триггер присоединенный к данному обьекту (только 2D физика). |
OnTriggerExit | OnTriggerExit вызывается, когда Collider other перестает соприкасаться с триггером. |
OnTriggerExit2D | Передается когда другой объект покидает триггер, присоединенный к данному объекту(только 2D физика). |
OnTriggerStay | OnTriggerStay is called once per frame for every Collider other that is touching the trigger. |
OnTriggerStay2D | Передается каждый кадр, пока другой объект находится в триггере, присоединенном к этому объекту (только 2D физика). |
OnValidate | Эта функция вызывается когда скрипт загружается или изменяется значение в Инспекторе (Вызывается только в редакторе). |
OnWillRenderObject | OnWillRenderObject вызвается один раз для каждой камеры, если объект в зоне видимости. |
Reset | Reset to default values. |
Start | Start is called on the frame when a script is enabled just before any of the Update methods is called the first time. |
Update | Update вызывается каждый кадр, если MonoBehaviour включен. |