Выберите подходящий для вас язык программирования. Все примеры кода будут представлены на выбранном языке.
class in UnityEditor
Благодарим вас за то, что вы помогаете нам улучшить качество документации по Unity. Однако, мы не можем принять любой перевод. Мы проверяем каждый предложенный вами вариант перевода и принимаем его только если он соответствует оригиналу.
ЗакрытьПо определённым причинам предложенный вами перевод не может быть принят. Пожалуйста <a>попробуйте снова</a> через пару минут. И выражаем вам свою благодарность за то, что вы уделяете время, чтобы улучшить документацию по Unity.
ЗакрытьUtility class for any prefab related operations.
prefabInstanceUpdated | Called after prefab instances in the scene have been updated. |
ConnectGameObjectToPrefab | Connects the source prefab to the game object. |
CreateEmptyPrefab | Creates an empty prefab at given path. |
CreatePrefab | Creates a prefab from a game object hierarchy. |
DisconnectPrefabInstance | Disconnects the prefab instance from its parent prefab. |
FindPrefabRoot | Helper function to find the prefab root of an object (used for picking niceness). |
FindRootGameObjectWithSameParentPrefab | Returns the topmost game object that has the same prefab parent as target. |
FindValidUploadPrefabInstanceRoot | Returns root game object of the prefab instance if that root prefab instance is a parent of the prefab. |
GetPrefabObject | Retrieves the enclosing prefab for any object contained within. |
GetPrefabParent | Returns the parent asset object of source, or null if it can't be found. |
GetPrefabType | Given an object, returns its prefab type (None, if it's not a prefab). |
GetPropertyModifications | Extract all modifications that are applied to the prefab instance compared to the parent prefab. |
InstantiateAttachedAsset | Instantiate an asset that is referenced by a prefab and use it on the prefab instance. |
InstantiatePrefab | Instantiates the given prefab in a given scene. |
MergeAllPrefabInstances | Force re-merging all prefab instances of this prefab. |
ReconnectToLastPrefab | Connects the game object to the prefab that it was last connected to. |
RecordPrefabInstancePropertyModifications | Force record property modifications by comparing against the parent prefab. |
ReplacePrefab | Replaces the targetPrefab with a copy of the game object hierarchy go. |
ResetToPrefabState | Resets the properties of the component or game object to the parent prefab state. |
RevertPrefabInstance | Resets the properties of all objects in the prefab, including child game objects and components that were added to the prefab instance. |
SetPropertyModifications | Assigns all modifications that are applied to the prefab instance compared to the parent prefab. |
PrefabInstanceUpdated | Delegate for method that is called after prefab instances in the scene have been updated. |