Script interface for light components.
Use this to control all aspects of Unity's lights. The properties are an exact match for the
values shown in the Inspector.
Обычно источник света создается в редакторе, но иногда вам может понадобиться создать источник света через код (из скрипта)
function Start () { // Make a game object var lightGameObject : GameObject = new GameObject("The Light");
// Add the light component var lightComp = lightGameObject.AddComponent.<Light>();
// Set color and position lightComp.color = Color.blue;
// Set the position (or any transform property) lightGameObject.transform.position = Vector3(0, 5, 0); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { GameObject lightGameObject = new GameObject("The Light"); Light lightComp = lightGameObject.AddComponent<Light>(); lightComp.color = Color.blue; lightGameObject.transform.position = new Vector3(0, 5, 0); } }
alreadyLightmapped | Имеет ли источник света лайтмап |
areaSize | Размер области источника света\n |
bounceIntensity | The multiplier that defines the strength of the bounce lighting. |
color | Цвет источника света |
commandBufferCount | Number of command buffers set up on this light (Read Only). |
cookie | The cookie texture projected by the light. |
cookieSize | The size of a directional light's cookie. |
cullingMask | This is used to light certain objects in the scene selectively. |
flare | The flare asset to use for this light. |
intensity | The Intensity of a light is multiplied with the Light color. |
range | Диапазон(размер) источника света |
renderMode | How to render the light. |
shadowBias | Shadow mapping constant bias. |
shadowNearPlane | Near plane value to use for shadow frustums. |
shadowNormalBias | Shadow mapping normal-based bias. |
shadows | Как этот источник света отбрасывает тени |
shadowStrength | Интенсивность теней |
spotAngle | The angle of the light's spotlight cone in degrees. |
type | Тип света. |
AddCommandBuffer | Add a command buffer to be executed at a specified place. |
GetCommandBuffers | Get command buffers to be executed at a specified place. |
RemoveAllCommandBuffers | Remove all command buffers set on this light. |
RemoveCommandBuffer | Remove command buffer from execution at a specified place. |
RemoveCommandBuffers | Remove command buffers from execution at a specified place. |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
isActiveAndEnabled | Has the Behaviour had enabled called. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | Тег данного игрового объекта. |
transform | The Transform attached to this GameObject (null if there is none attached). |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Вызывает метод названный methodName на каждом MonoBehaviour этого game object-а или любого из его потомков. |
CompareTag | Помечен ли этот игровой объект тэгом tag? |
GetComponent | Возвращает компонент типа type, если он прикреплен к игровому объекту и null, если не прикреплен. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Вызывает метод с именем methodName в каждом MonoBehaviour на этом объекте. |
SendMessageUpwards | Вызывает на каждом MonoBehaviour в данном игровом объекте и на каждом предке скрипта метод с именем methodName. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Returns a copy of the object original. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |