Suspends the coroutine execution until the supplied delegate evaluates to false.
WaitWhile can only be used with a yield statement in coroutines.
The supplied delegate will be executed each frame after MonoBehaviour.Update and before MonoBehaviour.LateUpdate. When the delegate finally evaluates to false, the coroutine will proceed with its execution.
using UnityEngine; using System.Collections;
public class WaitWhileExample: MonoBehaviour { public int frame;
void Start() { StartCoroutine(Example()); } IEnumerator Example() { Debug.Log("Waiting for princess to be resqued..."); yield return new WaitWhile(() => frame < 10); Debug.Log("Princess was resqued!"); }
void Update() { if (frame <= 10) { Debug.Log("Frame: " + frame); frame++; } } }
| WaitWhile | Initializes a yield instruction with a given delegate to be evaluated. |
| keepWaiting | Indicates if coroutine should be kept suspended. |