Returns pixel color at coordinates (x, y).
Если координаты пикселя вышли за границы (больше чем ширина/высота или меньше 0),
они будут зажаты или преобразован в соответствии с wrap mode текстуры.
Texture coordinates start at lower left corner.
If you are reading a large block of pixels from the texture, it may be faster
to use GetPixels32 or GetPixels which returns a whole block of pixel colors.
The texture must have the Read/Write Enabled flag set in the import settings, otherwise this function will fail.
See Also: GetPixels32, GetPixels, SetPixel, GetPixelBilinear.
// Sets the y coordinate of the transform to follow the heightmap using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture2D heightmap; public Vector3 size = new Vector3(100, 10, 100);
void Update() { int x = Mathf.FloorToInt(transform.position.x / size.x * heightmap.width); int z = Mathf.FloorToInt(transform.position.z / size.z * heightmap.height); Vector3 pos = transform.position; pos.y = heightmap.GetPixel(x, z).grayscale * size.y; transform.position = pos; } }