Version: Unity 6.1 Alpha (6000.1)
Language : English
Reducing rendering work on the CPU or GPU in URP
Enable the GPU Resident Drawer in URP

Reducing rendering work on the CPU in URP

You can use the GPU Resident Drawer or GPU occlusion cullingA process that disables rendering GameObjects that are hidden (occluded) from the view of the camera. More info
See in Glossary
to speed up rendering. When you enable these features, Unity optimizes the rendering pipeline so the CPU has less work to do each frame, and the GPU draws GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
more efficiently.

Page Description
Enable the GPU Resident Drawer Automatically use the BatchRendererGroup API to use instancing and reduce the number of draw calls.
Make a GameObject compatible with the GPU Resident Drawer Include or exclude a GameObject from the GPU Resident Drawer.
Enable GPU occlusion culling Use the GPU instead of the CPU to exclude GameObjects from rendering when they’re occluded behind other GameObjects.

Additional resources

Reducing rendering work on the CPU or GPU in URP
Enable the GPU Resident Drawer in URP